3D World

Particle source in Fumefx

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Now you can generate the first simulation. Make sure you have the Fumefx shelf selected and then, from the Outliner, select the nparticles object. With that selected, click up in the shelf to the fourth button from the left. You will have a new object in the Outliner that ends with ‘_source’. Fumefx now knows that these particles are to be ignited during the simulation.

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