ARTIST Hyeon Jin Park Software Maya, Zbrush, Substance Painter, Quixel and Nuke
Inspired by the PS4 game, The Order: 1886, Hyeon Jin Park created this piece as part of an MFA thesis. Taking nearly a year to complete, Hyeon spent six months on the modelling, and the rest of the time on compositing.
This image is a result of Hyeon’s love for the design of the 1900s, and is an homage to the writing rooms of that era. He pushed the envelope with this image, specifically with matching shaders between Substance Painter and rendering with V-ray. Not many artists had tried this workflow at the time of creating the image, so he had to experiment to try and find what would work.
In fact, the process became as important as the final result. As Hyeon explains: “My goal was to demonstrate my skills with V-ray in Maya and Unreal Engine, integrating VFX with video-game workflow. I mostly created low polygon models with normal maps; except for props close to camera. Now I am preparing the scene for rendering in Unreal Engine.” www.artstation.com/artist/magichand86