05 At­tributer­ans­fer

3D World - - TUTORIALS -

Add a white point colour to the walls and a grey to the ground. Use At­tribute­trans­fer to map the wall colour onto the ground. Tweak the blend ra­dius on the node to fit around the base of the walls. Turn the walls into a VDB with Vdbfrompoly­gons. In an At­tributewran­gle, get the VDB value at each point with the vol­ume­sam­ple func­tion. Re­move points with a neg­a­tive value.

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