18 create SPARKS
Using the third map, we’ll generate sparks to show some fire flying out. Select the actor model (ideally a version without ncloth simulations) and go to the nparticles menu. Click on Emit from Object. Once done, change the Emitter Type in the Emitter node to Surface. Go all the way to the bottom and in Texture Rate, input the third map and check Enable Texture Rate.