3D World - - TUTORIALS -

Bring the vol­ume into your DOP net­work: you can see how to do so at 01:03:10. In the Pa­ram­e­ter Ed­i­tor, make sure that Use De­form­ing Ge­om­e­try is checked. The Col­li­sions tab lets you tweak the col­li­sion set­tings: you can see the ones I used in the video. Check the Col­li­sion Guide op­tion to dis­play the fi­nal shape of the ob­ject that will be in­ter­act­ing with the wall ge­om­e­try in the view­port.

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