02 INI­TIAL par­ti­cles

3D World - - TUTORIALS -

Change the in­ter­face mod­ule to FX in order to get ac­cess to the par­ti­cles and dy­nam­ics-re­lated menu bars. Go to the npar­ti­cle menu and select Cre­ate Emit­ter. Now you’ve got an ini­tial emit­ter. Play around with the Nu­cleus node, and turn on the ground plane to get the par­ti­cles to in­ter­act with the ground. Ex­per­i­ment with some other set­tings like the wind and grav­ity as well. This, how­ever, isn’t the fi­nal par­ti­cle setup so don’t worry about the look of the par­ti­cles.

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