03 De­tail the Body

3D World - - TUTORIALS -

For the finer de­tails, such as the wrin­kles, I mainly use the Form­soft with the Al­pha 58 in Zsub with an in­ten­sity of 1. For the other skin de­tails, I use the stan­dard brush with some al­pha tex­tures in Dra­grect. I also like to use the Curve­tubes brush with the Size op­tion in the Stroke menu in order to ob­tain vari­a­tion and an thin­ner ef­fect on the tip of the tail and the mem­brane of the nose.

I like to use the Dy­namesh to weld the dif­fer­ent body parts to­gether and I in­crease the res­o­lu­tion as I go for more de­tails.

The brushes I use are the ba­sic ones you can find in Zbrush : - Clay­buildup : To add vol­ume - Move : To de­form the sculpt - Dam_­s­tan­dard : To curve lines

These are the main brushes I use depend­ing on my needs and the shape I want.

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