04 us­ing Zremesher

3D World - - TUTORIALS -

I sim­ply use Zremesher in order to keep a 3D base with a low res­o­lu­tion for the pos­ing

and to un­fold the UVS. Here I’m only mak­ing a con­cept, so there’s no need for a topol­ogy for 3D an­i­ma­tion. You can make a re­topol­ogy of the char­ac­ter but it is not the ob­jec­tive of this tu­to­rial.

I use the ba­sic pa­ram­e­ters while play­ing with the Tar­get Poly­gons Count in the Zremesher menu. This is in order to ob­tain a de­cent re­sult for a low res­o­lu­tion.

Next I re­pro­ject the de­tails of my pre­vi­ous sculpt on the new one with the Pro­jec­tall in Subtools. Don’t for­get to keep both.

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