04 using Zremesher
I simply use Zremesher in order to keep a 3D base with a low resolution for the posing
and to unfold the UVS. Here I’m only making a concept, so there’s no need for a topology for 3D animation. You can make a retopology of the character but it is not the objective of this tutorial.
I use the basic parameters while playing with the Target Polygons Count in the Zremesher menu. This is in order to obtain a decent result for a low resolution.
Next I reproject the details of my previous sculpt on the new one with the Projectall in Subtools. Don’t forget to keep both.