HOW Do I move between DAZ studio and Zbrush?
Chris Turner, UK
When I first started using Zbrush, I was often confused by the interface. Much of that confusion continues to this day. The Zbrush interface is very different to other 3D-modelling programs, and can be very intimidating for new users. I often find myself scratching my head and searching the web for training or tutorials on how to accomplish tasks in Zbrush. To save some headaches for you, here is some of what I’ve learned from my research. My image, titled Metamorphosis of
Nyssa, is about the never-ending desire to change who we are, when all the beauty we need is already inside us. This is another image that is inspired by Lois van Baarle, and is deeply influenced by the work of Carlos Ortega Elizalde.
Although the final composition was laid out in DAZ Studio to take advantage of the GPU accelerated real-time rendering with photo-realistic results, I frequently do most of my modelling in other programs. In this case, I used Cinema 4D for much of the initial modelling, Marvelousdesigner for the dress, and Zbrush extensively to refine the details.
I usually try to finalise all of my modelling and sculpting prior to laying out the final composition in DAZ Studio. However, in this case, after the first few test renders I realised that I needed to make some major adjustments to her hair. At this point I had a few options, I could continue working on the full model in Zbrush and import it again when I felt I was done… but what happens if I still do not like the results? I repeat the process, and repeat the process again, as many times as it takes for me to be happy with the model. I have used this method countless times.
I want to briefly cover another option, the one I used for this image. I have my hair broken up into several sections, which are all imported into DAZ Studio as separate objects. I do this to allow more independent control of the different hair parts. I select the offending hair part and move back and forth between DAZ Studio and Zbrush, making subtle changes until I am happy with the results. Each time I do this it will create a new morph which can be adjusted up or down to my liking in DAZ Studio. This method gives very precise control over the object modifications.