Is there enough in this new release to satisfy Maya fans?
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W hen Autodesk released Maya 2017, it received a mixed reception. In many ways this was due to the company dropping support for Mental Ray and instead focusing on Arnold, (which is now fully integrated into Maya 2018). This was always on the cards; Mental Ray was quickly feeling dated and users were swiftly moving to external plug-ins like V-ray, so Autodesk had no choice but to do something if it wanted to offer customers an improved rendering experience.
Shortly after, Autodesk released Mental Ray as a standalone plug-in, which you could download and add yourself if needed.
With the release of Maya 2018, Autodesk has again divided the community. This time, however, the issue seems to be the lack of any major new features, rather than the removal of existing ones.
With that said, the legacy viewports have now been removed, leaving your only option being Viewport 2.0, which is another bone of contention among users. You can, however, add the legacy viewports back via the environment variable MAYA_ ENABLE_LEGACY_VIEWPORT, although performance has been improved in Viewport 2.0 to such a level where you shouldn’t need to.
Don’t get us wrong, people making the leap from 2017 or earlier, to 2018 have a lot to be excited about. Maya 2018 does feel like more of a stability and productivity release, with most updates focused on fixing hundreds of bugs and improving existing tools. This is actually great news. With Autodesk spending time fixing and enhancing what it already has, it means your workflow should be smoother. Surely this is better than adding a feature you may not use?
Even with the lack of new features, there is still plenty to be excited about. Almost every aspect of Maya has had a wave of the Autodesk wand to the point where there are just too many improvements to list, however there are some key tools which will make your 3D life easier.
Modelling workflow has been enhanced with the introduction of the interactive Extrude and Slide tools. Simply hold Shift and move your selected faces to extrude them, holding Shift and Control will instead slide the geometry over the surface of the model. It’s a small thing
and something that has existed in other applications for a while, however it’s nice to see it finally be implemented because it will save a lot of time.
You can also quickly create a circle in your geometry with the new Circularize tool, which is neat, but again nothing new. Symmetrize is a nice new addition, making your model symmetrical. In practice this works well, however it would have been nice if it also updated topology changes, too.
Rigging is another area where improvements have been made. For example, building upon the Controller options added previously, which allowed custom pick walking, you can now set the controller’s visibility to only show when the mouse pointer is close to it. This addition results in a much cleaner rig for animators.
Other improvements include the additions of Dash Scripting, a Curve Wrap Deformer and full Arnold 5 support, not to mention MASH dynamics and Look Dev additions to improve your rendering workflow. The list goes on.
What would we have liked to see? The Node Editor could use some work as it still feels clunky compared to the likes of Houdini and Blender. It’s an editor that a lot of people probably find themselves using more and more, especially when building complex rigs, so anything which can make the experience smoother is surely an improvement.
One complaint about Maya that surfaces year after year is how difficult it can be to navigate the menus, so it would have been nice to have seen a quick menu option.
As you can tell from this review, Maya 2018 is a bit of a mixed bag but all in all, it feels like it’s a step in the right direction. Having a more stable release with enhancements to overall workflow is a great thing, although we are not sure we needed to wait for a full release for them.
Maya 2018 does feel more like an update rather than a full release but if you’re looking to increase your productivity and streamline your workflow, the upgrade is well worth it. However, if you’re happy with what Maya 2017 has to offer, you may not want to rush out and upgrade just yet.
“you can now Set the controller’s Visibility to only Show when the Mouse pointer is close to it. this Addition results in A Much cleaner rig For Animators”
the new clump modifier lets you to interactively sculpt clumps into hair to make them look less uniform.
mash has seen many improvements but the new dynamics node gives impressive results, quickly.