Discover the best new digital art from the CG community, starting on page
Environment artist Elias Tsirides has been dedicating his time to a Byzantine ruins environment creation over these past few months, and this image is only part of their larger project. “I love the process of gradually fleshing out something out of nothing in the proverbial blank canvas,” he explains.
Elias utilised a range of 3D software to create the various materials; the individual rock pieces were sculpted in Zbrush, which were then grouped and textured in Substance Painter. After bringing this into Maya, a square wall unit was built in a tileable manner.
Elias begins his work on a project by seeking out relevant references while listening to music of a similar mood to get him inspired. “What I enjoyed most about this image is that I could have that feeling of immersion on a far-away and secluded environment to be explored,” Elias explains of their mysterious ruins.
The artist advises on the importance of pausing and stepping back when you feel that your work isn’t quite progressing as you had planned: “Whatever I am working on I keep in mind not to overdo pushing on if it seems it doesn’t work. I try to take a step back, and if things need to be redone it’s okay.”
ARTIST Elias Tsirides Software Unreal Engine 4, Photoshop, Maya, Zbrush, Substance Designer, Substance Painter