Dis­cover the best new dig­i­tal art from the CG com­mu­nity, start­ing on page

3D World - - CONTENTS -

En­vi­ron­ment artist Elias Tsiri­des has been ded­i­cat­ing his time to a Byzan­tine ru­ins en­vi­ron­ment cre­ation over these past few months, and this im­age is only part of their larger project. “I love the process of grad­u­ally flesh­ing out some­thing out of noth­ing in the prover­bial blank can­vas,” he ex­plains.

Elias utilised a range of 3D soft­ware to cre­ate the var­i­ous ma­te­ri­als; the in­di­vid­ual rock pieces were sculpted in Zbrush, which were then grouped and tex­tured in Sub­stance Painter. Af­ter bring­ing this into Maya, a square wall unit was built in a tileable man­ner.

Elias be­gins his work on a project by seek­ing out rel­e­vant ref­er­ences while lis­ten­ing to mu­sic of a sim­i­lar mood to get him in­spired. “What I en­joyed most about this im­age is that I could have that feel­ing of im­mer­sion on a far-away and se­cluded en­vi­ron­ment to be ex­plored,” Elias ex­plains of their mys­te­ri­ous ru­ins.

The artist ad­vises on the im­por­tance of paus­ing and step­ping back when you feel that your work isn’t quite pro­gress­ing as you had planned: “What­ever I am work­ing on I keep in mind not to overdo push­ing on if it seems it doesn’t work. I try to take a step back, and if things need to be re­done it’s okay.”

ARTIST Elias Tsiri­des Soft­ware Un­real En­gine 4, Pho­to­shop, Maya, Zbrush, Sub­stance De­signer, Sub­stance Painter

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