I always start by lowering the exposure on elements that are blasted and playing with as many of the sliders as I can to bring out the most balanced amount of detail. I know that working with 16-bit files will enable me to work with much more range, so I take full advantage of the Camera Raw Filter capabilities. After getting something solid, I use the Dehaze tool to bring back some clarity and vibrance in some of the images that have too much atmospheric perspective. This tool should be used sparingly though, since it tends to overprocess the image and remove realism. In this case, since the matte painting won’t be hyper-realistic, I allow myself some freedom to bring in a range in lights and darks that would normally compete with each other.