Dehaze/ba­sic ex­po­sure

3D World - - TUTORIALS -

I al­ways start by low­er­ing the ex­po­sure on el­e­ments that are blasted and play­ing with as many of the slid­ers as I can to bring out the most bal­anced amount of de­tail. I know that work­ing with 16-bit files will en­able me to work with much more range, so I take full ad­van­tage of the Cam­era Raw Fil­ter ca­pa­bil­i­ties. Af­ter get­ting some­thing solid, I use the Dehaze tool to bring back some clar­ity and vi­brance in some of the im­ages that have too much at­mo­spheric per­spec­tive. This tool should be used spar­ingly though, since it tends to over­pro­cess the im­age and re­move re­al­ism. In this case, since the matte paint­ing won’t be hy­per-re­al­is­tic, I al­low my­self some free­dom to bring in a range in lights and darks that would nor­mally com­pete with each other.

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