Cre­ate the Shape of A GLASS

3D World - - TUTORIALS -

We are go­ing to start mod­el­ling a glass that will later be used as the tar­get ob­ject for the liq­uid sim­u­la­tion to fin­ish in. We are go­ing to utilise a tech­nique of build­ing it with the cir­cle shape, which will shape our ge­om­e­try in the next step us­ing the Loft tool. Start cre­at­ing cir­cles in the XZ plane from bot­tom to top. The very last cir­cles will shape the in­te­rior of the glass.

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