Kick-start your real-time ef­fects skills

3D World - - CONTENTS -

Plu­ral­sight Unity Par­ti­cle Sys­tem Fun­da­men­tals course

Have you ever had an amaz­ing game idea, but not the abil­ity to make the ef­fects and vi­su­als come to life? If so, Unity Par­ti­cle Sys­tem Fun­da­men­tals, is the per­fect course for you, where you’ll learn how to cre­ate and ma­nip­u­late par­ti­cle sys­tems. First, you’ll dis­cover par­ti­cle ba­sics in­side of Unity. Next, you’ll dive into mo­tion con­trol by adding par­ti­cle mo­tion to the event, and then cause the par­ti­cles to ap­pear when you’d like. Fi­nally, you’ll wrap up your ef­fects and test them in the scene. When you’re fin­ished with this course, you’ll not only have an awe­some fire ef­fect, but you’ll also have the knowl­edge and skills needed to cre­ate your own par­ti­cle sys­tems in the fu­ture.

This is an im­por­tant ground­ing in par­ti­cle work and once you’ve learned the fun­da­men­tals, you’ll be able to ap­ply your skills to many el­e­ments of your real-time projects. Soft­ware re­quired: Unity 5.5


For more high-qual­ity video train­ing, visit Plu­ral­sight at www.plu­ral­

re­al­time par­ti­cles add steam, fire, smoke and more with unity’s par­tile sys­tems.

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