BACK­SIDE CUT­TING

3D World - - TUTORIALS -

When us­ing any cut­ting or slic­ing tool, make sure that you are fully aware of what you are cut­ting. Most ap­pli­ca­tions have the abil­ity to de­fine what is be­ing cut. The most com­mon ex­am­ple is if a cube is be­ing sliced, that the cut af­fects (or not at the artist’s dis­cre­tion) the poly­gons at the back of the cube to make a vol­u­met­ric cut.

Most ap­pli­ca­tions have the abil­ity to only al­low cuts to be ap­plied to se­lected el­e­ments. This can be re­ally handy when a mesh ob­ject has sev­eral parts of dis­con­nected ge­om­e­try within it and only one needs to be cut.

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