STEP BY STEP PAINT AN EXISTING INFRASTRUCTURE
01SUBTLE TEXTURE GENERATOR FOR A ROAD CAMBER
Using the Line tool, build closed splines around the areas you would like to define as a camber to the road and road edges. Edit the spline with the vertex, segment and spline selections under the modifier stack and create as many closed splines as necessary for defined areas. Add an extrude modifier to this. Open Properties and untick Renderable. Name the object.
02 ROAD TEXT AND LANE LINES
In the Shapes panel choose Text, type the road text and add an extrude modifier. Using the Line tool draw dashed road lines, chevrons and parking spaces. Under the modifier list expand Rendering and click Enable in Renderer and Enable in Viewport, select Rectangular and set length at 1,000mm and width at 100mm. Open properties for both objects, untick Renderable and name both objects.
03 POSITION THE TEXTURE GENERATORS
Once all of the ‘non-renderable’ objects have been created they must be positioned correctly so that they intersect the road surface.
In this case we have a planar polygon object. Move all the extruded lines and objects up or down such that they intersect the road, and you can increase their extrusion values if necessary.
04 SET UP VRAYDISTANCETEX
Select a V-ray material and choose Composite for Diffuse. Create two layers. For Layer 1 choose Vraydistancetex. Click ‘inside separate’ and ‘inside solid’. Choose a texture map for the ‘far’ slot. Add the road lines and extruded text. Type a distance of 50mm or smaller. Repeat with Layer 2 and make it an Overlay layer. Add the shader objects, change the inside and near colours and make the distance larger.