STEP BY STEP SET UP THE CON­TROLLER NODES

3D World - - ARTIST Q&A -

01TO DE­FINE YOUR CON­TROLLERS

get started all you need to do is tag your icons as ac­tual Con­trollers, so Maya knows what they are and when they are be­ing used. To do this sim­ply go to the Con­trol menu un­der the Rig­ging menu set. Here you will find two op­tions at the top: Tag As Con­troller and Par­ent Con­troller. You can tag each con­trol in­di­vid­u­ally, or you can sim­ply se­lect them all and choose Tag As Con­troller.

02 THE CON­TROLLER NODE

What this will do is add a new ‘tag’ node to the con­troller, tak­ing the orig­i­nal name and adding ‘_tag’ to make them easy to iden­tify and find in the out­liner. This is where all the in­for­ma­tion is stored and it of­fers a few ex­tra op­tions for you when it comes to dic­tat­ing how your pick­walk­ing works. You will also no­tice that there cur­rently isn’t a par­ent de­fined for each node, so noth­ing will hap­pen yet.

03 DIC­TATE THE HI­ER­AR­CHY

With the con­trollers de­fined you can now dic­tate the hi­er­ar­chy so that Maya knows where to go when you use the ar­row keys. If we use an arm as an ex­am­ple: first se­lect the hand con­trol, then the el­bow and click Par­ent Con­troller. Now se­lect the el­bow con­trol and then the shoul­der, and click it again. You can now use the up and down ar­row keys to quickly nav­i­gate the arm con­trols.

04 AU­TO­MAT­I­CALLY AD­JUST VIS­I­BIL­ITY

If you’re lucky enough to have Maya 2018 you will also have the abil­ity to change a con­trol’s vis­i­bil­ity based on the lo­ca­tion of the mouse pointer. This can seem strange to be­gin with, as when loaded the char­ac­ter will ap­pear to have no con­trols. To ac­ti­vate this fea­ture sim­ply go to the tag node and se­lect ‘Show on mouse prox­im­ity’ from the Vis­i­bil­ity drop­down.

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