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Reza Abedi Soft­ware

3D World - - SHOWCASE - www.art­sta­tion.com/reza­abedi

Mar­velous De­signer, Zbrush, Mari, Sub­stance Painter, Maya, Arnold, Pho­to­shop Reza works full-time as a 3D char­ac­ter artist in Kuala Lumpur, Malaysia, and also free­lances for game com­pa­nies. When cre­at­ing this im­age, he paid close at­ten­tion to the de­tails of the im­age, stat­ing that “pho­to­re­al­is­tic projects need lots of de­tails and we need to pay at­ten­tion to them. [The] real eye can cap­ture de­tails very quickly, so when we are work­ing on a re­al­is­tic project we should al­ways com­pare the de­tails with re­al­world de­tails. For in­stance, if the hu­man skin doesn't have as much de­tail as real skin, our eyes can recog­nise it as a CG ob­ject very quickly,” he ad­vises. For fur­ther re­al­ism, Reza used Mar­velous De­signer for the clothes, which he feels is the best soft­ware for sim­u­lat­ing re­al­is­tic cloth­ing.

When it comes to look­ing for in­spi­ra­tion for his work. Reza says that “al­most ev­ery­thing in this world in­spires me; when I'm walk­ing I'm look­ing at ev­ery­thing. I'm think­ing about all nat­u­ral colours and light­ing around us and how to make it in 3D soft­ware. If you just go out­side and look at around, you can find tons of ref­er­ences. Some­times we just need to change the way that we are think­ing.”

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