Sculpt a char­ac­ter in Vir­tual re­al­ity

Glen South­ern de­scribes how to use vir­tual re­al­ity tech­nol­ogy in a 3D char­ac­ter con­cept pipe­line

3D World - - TUTORIALS - Glen South­ern Glen runs South­erngfx, a small Cheshire-based stu­dio spe­cial­is­ing in char­ac­ter and crea­ture de­sign. He’s been us­ing and train­ing Zbrush for over 15 years and is a Wa­com Am­bas­sador for the UK and Ire­land. www.south­erngfx.co.uk

y ou may be for­given for think­ing that the Ocu­lus Rift VR head­set was cre­ated solely for use as a gam­ing de­vice. That is no longer the case, as there are now lots of cre­ation tools spring­ing up, in­clud­ing VR sculpt­ing and paint­ing apps. This project will show you how vir­tual re­al­ity can be used in a char­ac­ter con­cept pipe­line. We will ex­plain how to sculpt and paint a char­ac­ter model, in this case a robot from a min­ing colony. We will be us­ing a few con­cept sketches and paint­ings that are im­ported as ref­er­ence planes. The fi­nal model and scene is ‘pho­tographed’ in VR with a num­ber of dif­fer­ent light­ing sce­nar­ios. These are then taken into Pho­to­shop for com­posit­ing into a fi­nal ren­der. The soft­ware we will be us­ing is Ocu­lus Medium, which is an im­mer­sive vir­tual re­al­ity ex­pe­ri­ence that lets you sculpt, model, paint and cre­ate ob­jects in a VR en­vi­ron­ment. The soft­ware en­ables you to cre­ate ex­pres­sive works of art, whether you’re a to­tal be­gin­ner, an as­pir­ing creative or a pro­fes­sional artist. Us­ing Ocu­lus’ Touch con­trollers en­ables the user to em­ploy in­tu­itive hand ges­tures and move­ment for a nat­u­ral, tac­tile ex­pe­ri­ence. The fi­nal sculpt will be a char­ac­ter that can be posed and ex­ported with painted colour de­tail, for use in another app or for 3D print­ing.

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