Cre­ate par­quet Floors and rugs

Learn how to use For­est Pack and Rail­clone to make de­tailed floors and rugs for in­door vi­su­al­i­sa­tions

3D World - - CONTENTS -

rugs are much loved by in­te­rior ar­chi­tects and vi­su­alis­ers – they can pro­vide a fo­cal point, of­fer a soft coun­ter­point to the hard edges of a room, and in­vite the viewer in­side the im­age to curl their toes into the soft pile.

In this tu­to­rial we will look at how to use For­est Pack to cre­ate de­tailed rugs by scat­ter­ing small patches of ac­tual ge­om­e­try. This ap­proach ben­e­fits from en­abling you to pre­cisely model the pile for your rug in as much de­tail as you need, a thread at a time if nec­es­sary. Thanks to in­stanc­ing, in most cases it will also use less mem­ory and will thus ren­der faster than dis­place­ment or Hair and Fur ap­proaches.

While we’re con­sid­er­ing what’s un­der our feet, we can also look at how to cre­ate two dif­fer­ent types of fully para­met­ric wooden par­quet floor us­ing Rail­clone. Tex­ture-based ap­proaches have their lim­i­ta­tions – by us­ing real ge­om­e­try we can add sub­tle trans­form ran­domi­sa­tion and can also utilise a sim­ple tech­nique to disguise tex­ture rep­e­ti­tion and add a ran­dom value tint to in­di­vid­ual planks.

The ma­jor­ity of this tu­to­rial can be com­pleted with the free ver­sions of For­est Pack and Rail­clone. Th­ese ver­sions don’t al­low you to scat­ter on un­du­lat­ing sur­faces, so you won’t be able to cre­ate wrin­kled rugs. But if you don’t plan on in­tro­duc­ing trip haz­ards to your scenes, there’s no rea­son not to give it a try!

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