Create parquet Floors and rugs
Learn how to use Forest Pack and Railclone to make detailed floors and rugs for indoor visualisations
rugs are much loved by interior architects and visualisers – they can provide a focal point, offer a soft counterpoint to the hard edges of a room, and invite the viewer inside the image to curl their toes into the soft pile.
In this tutorial we will look at how to use Forest Pack to create detailed rugs by scattering small patches of actual geometry. This approach benefits from enabling you to precisely model the pile for your rug in as much detail as you need, a thread at a time if necessary. Thanks to instancing, in most cases it will also use less memory and will thus render faster than displacement or Hair and Fur approaches.
While we’re considering what’s under our feet, we can also look at how to create two different types of fully parametric wooden parquet floor using Railclone. Texture-based approaches have their limitations – by using real geometry we can add subtle transform randomisation and can also utilise a simple technique to disguise texture repetition and add a random value tint to individual planks.
The majority of this tutorial can be completed with the free versions of Forest Pack and Railclone. These versions don’t allow you to scatter on undulating surfaces, so you won’t be able to create wrinkled rugs. But if you don’t plan on introducing trip hazards to your scenes, there’s no reason not to give it a try!