Jin Hao Villa, a digital sculptor and character artist, created this surreal and humorous image over a period of three weeks. “It is presented in a way that’s not a 3D animated cartoon for kids, but something with a more realistic feel,” he explains.
The process began with Jin creating a few drawings in Photoshop, before blocking out the characters and environments in Zbrush. “Once I am happy with the design and impression of the character or idea, that's when I use Maya and Softimage to create clean models with good topological flow,” says Jin. “The challenge I had to overcome was finding the best and fastest workflow; sometimes it can be difficult to find the ‘right’ way without stumbling on a bunch of small mistakes. But that's also the beauty of getting better at 3D art.”
Jin is inspired by technical achievements in art, he elaborates: “I believe that as technology progresses, the quality of art and the ability to express one's imagination becomes better and more widespread.”
ARTIST Justin ‘Jin’ Hao Yu Villa Software Maya, Zbrush, Autodesk Softimage, Photoshop, Keyshot