The lay­ers of a Ziva lion

Ziva Made Its own lion, called Zeke, to show OFF the Fea­tures of Its FEM solver

3D World - - FEATURE -

Bones to be­gin:

The un­der­ly­ing struc­ture of the lion is a set of anatom­i­cally cor­rect bones. Ul­ti­mately, hav­ing that as the base will im­pact on the sim­u­la­tion of the soft tis­sues in the lay­ers above, al­low­ing them to nat­u­rally flex, jig­gle, col­lide and fold.

Muscling up:

ZIVA VFX’S At­tach­ment Paint­ing tool en­ables artists to quickly at­tach the lion’s anatom­i­cal com­po­nents and as­sign cus­tom at­tributes. Zeke's mus­cle and bone groups then re­act ac­cu­rately to the strain and con­straints of neigh­bour­ing anatomy.

fat and tis­sue:

With those un­der­ly­ing struc­tures solved, ZIVA VFX then fa­cil­i­tates sec­ondary mo­tion that fol­lows the laws of physics. Vary­ing lev­els of elas­tic­ity can be painted onto a sin­gle tis­sue, re­sult­ing in the non-lin­ear wig­gle and jig­gle of fat un­der grav­ity and force.

lion skin:

Skin, hair and light­ing so­lu­tions can be car­ried out with tools ex­ter­nal to ZIVA, but since this is a Maya plugin, the work­flow is in­tended to mimic what hap­pens in a typ­i­cal an­i­ma­tion or VFX pipe­line.

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