trevor Hogg

Trevor is a reg­u­lar con­trib­u­tor to 3D World, and in this is­sue he has in­ves­ti­gated the depths of VFX cre­ation for The Meg on page 28.

Os­car Juarez

Os­car is an archviz spe­cial­ist cre­at­ing in many apps. This is­sue he shows you how he cre­ated our stun­ning cover im­age, us­ing 3ds Max and Pho­to­shop.­

Pi­etro Chio­varo

Pi­etro is an Ital­ian 3D artist who cre­ates 3D as­sets and en­vi­ron­ments, and is cur­rently work­ing on an open­source game. pietro­chio­­sta­

Martin Ne­be­long

Martin is a free­lance artist liv­ing in Den­mark. Since he got his VR head­set, 3D is be­com­ing an in­creas­ingly big­ger part of his work.­sta­­tin­ity

Michael tsch­ern­ja­jew

Michael works for New Com­mu­ni­ca­tion, a lead­ing creative agency in Ger­many. This is­sue he shows you how to use C4D to cre­ate mon­strous ma­chines. new-com­mu­ni­ca­

Mike Griggs

Mike Griggs is a 3D and vis­ual ef­fects artist with vast ex­pe­ri­ence across the in­dus­try. On page 76 he in­tro­duces the GSG Light Kit Pro. www.cre­ative­

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