The Es­sen­tial: Tri­al­sFu­sion

Australian T3 - - CONTENTS -

Next-gen rac­ing up­grade serves up more bikes, more tricks, same ob­ses­sion lev­els

You don’t ex­pect to get a warm, fuzzy feel­ing in a dark­ened bunker in a win­tery Helsinki, but Lee Row­land’s tale of land­ing his dream job at de­vel­oper RedL­ynx does pre­cisely that. Se­nior level de­signer on Tri­als: Fu­sion, the firm’s first next-gen take on its ad­dic­tive side-scrolling dirt­bike plat­former, Row­land found it was sim­ply his se­ries ob­ses­sion that got him hired.

“I was mak­ing cus­tom tracks at home for Tri­als HD when it first launched on Xbox Live about five years ago,” he tells us, “One of the own­ers of RedL­ynx hap­pened upon them, played them, liked them and so of­fered me a job.” A few of his col­leagues came through the same route, too.

But while not ev­ery Tri­als nut can land a shiny new gig, there’s long been plenty of ado­ra­tion for the se­ries. Its au­di­ence has bal­looned from hun­dreds of thou­sands to mil­lions since its in­cep­tion, this third con­sole it­er­a­tion com­plet­ing its rise from down­load­able Flash game on web­site Mini­ to a next-gen con­sole es­sen­tial.

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