Clas­sic ar­cade fighter un­leashes a fire­ball of fan ser­vice with new char­ac­ters and su­per-com­pet­i­tive team modes

Australian T3 - - CONTENTS -

Ul­tra Street Fighter IV, plus Moto GP, Lego ad­ven­tures and po­lit­i­cal un­rest

The fifth (and al­legedly fi­nal) ver­sion of the six-year-old Street Fighter IV, this is aimed unashamedly at the hard­core; those play­ers will­ing to spend hours hon­ing tech­nique, sharp­en­ing tim­ing and test­ing met­tle against all-com­ers. It’s a ti­tle that fans re­gard more as a com­pet­i­tive pro­fes­sional sport than a video game.

That sport may not have new rules, but it does have six new en­vi­ron­ments, six new char­ac­ters – in­clud­ing Fi­nal Fight’s Poi­son – and some fresh fea­tures. These in­clude a new team mode that pits two teams of up to three char­ac­ters against each other with a shared health bar, plus the op­tion to take up to two Ul­tra at­tacks into bat­tle; take both and it’ll halve ef­fec­tive­ness, but also could mean a show-stop­ping KO.

If this all sounds a bit much to take in, don’t worry, the train­ing mode’s been ex­panded and you can now prac­tice against other play­ers with­out your fighter be­ing turned into pulp. It’s still a game strictly for those with the time and pa­tience to re­fine their play rather than but­ton bash but, as with ev­ery en­try in Cap­com’s ar­cade fighter, it’s more than wor­thy of that time. street­, Out Au­gust 8 on PC, PS3, X360

E Honda’s shoul­der fetish be­gan to grate

The new “Edi­tion Se­lect” op­tion lets you choose your favourite in­car­na­tion of a clas­sic char­ac­ter from across all Street Fighter ti­tles, keep­ing orig­i­nal stamina, dam­age val­ues and even out­fit op­tions…

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