Xbox One ditches Kinect; gains en­emy

He leapt in early, ea­ger to pos­sess the Kinect-pow­ered Xbox One. Guess what our man thinks of the move to dump it and cut the price?

Australian T3 - - CONTENTS -

Fi­nally… by Tom Tam­blyn

The Xbox One should never have come with Kinect, but I’m not happy it’s now ditched it. Ac­tu­ally, I’m livid. The orig­i­nal Kinect was in­no­va­tive, but ex­pen­sive and flawed. It re­quired us to talk to an inan­i­mate ob­ject – a non-starter, re­ally. That’s why Kinect was an opt-in prod­uct. So why was it ever made a re­quire­ment for buy­ing Xbox One?

Full dis­clo­sure: I bought the Xbox One for full re­tail price, at launch. Shortly af­ter, the Ti­tan­fall + Xbox One bun­dle fined me for not wait­ing. Around the same time, all my un­ut­ter­ably smug, PC-own­ing friends started telling me my con­sole was un­der­pow­ered – un­able to of­fer the magic 60fps.

Kinect could also be said to be partly re­spon­si­ble for this; the Xbox One couldn’t de­vote all its power to gam­ing be­cause it had given away a lump of its pro­cess­ing power to keep its Jet­sons-style in­ter­face run­ning.

This leaves the con­sole with a dou­ble prob­lem. At present the ex­tra pro­ces­sor space given to Kinect hasn’t been re­claimed for gam­ing, but the ac­ces­sory be­com­ing non-es­sen­tial means you can say good­bye to any thought of AAA games in the fu­ture that might fea­ture it. Kinect was an af­ter­thought for the 360, an an­noy­ance when the One launched and will van­ish now it’s not re­quired. De­vel­op­ers won’t want to waste pre­cious time and re­sources on Kinect when there’s no guar­an­tee any­one will use it. Mi­crosoft will also have to re­think the UI – it was built for mo­tion and voice and it shows.

The thing is, ev­ery­body told Mi­crosoft it was mak­ing a mis­take with the po­si­tion­ing of the Xbox One. Sure as Dun­can Bell says (left), people talk a lot of crap on­line… But in this case the gam­ing com­mu­nity was dead right, and the next-gen mak­ers ig­nored us.

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