It seems fitting that the little crowd-funded headset that could – and by “could” we mean revive the entire world’s interest in virtual reality – has hit the monetary mother lode. Oculus VR’s US$2bn sellout to Facebook was frowned upon by those clinging to the quaint idea that Kickstarter is an investment website, not just a glorified pre-order service, but for the wider world it confirmed what some already knew: tying a screen to your face is, indeed, the future.
Having used the new lolly to snap up key names from the likes of Google Glass, Nvidia, Doom creator id Software and Uncharted developer Naughty Dog, Oculus is no longer the nerdy guy tooling around in the garage, but a 125-strong team. With over 30,000 pre-orders for its DK2 developer kit to date and a new publishing division building a roster of exclusives, the countdown to a retail release can’t have long to run. US$350, oculus vr.com, dev kit out now, consu mer release TBC