Super Hot redefines the shooter and hands us another reason to get excited about VR
This new title uses the Oculus Rift to reinvent bullet time
The environment is sparse. The depth of perception is crystalline. Three figures stand opposite, their appearance minimalist, their actions soundless. What we’re most concerned about, though, are the bullets flying out of their guns, streaming towards us like rivulets of death. Then we realise we can stop them any time we choose.
See, if you don’t move in PC title Super Hot, everything halts; gunfire hovers in mid-air, like The Matrix’s slomo setpieces, their trajectory betrayed by streams trailing behind. You can turn left and right – and, if Oculus Rift-ed up, you can even look around the bullets, contorting your head out of their path – just as long as you don’t move. The moment you advance, so does death. It’s one shot, one kill.
With its strikingly graphic looks and intriguing premise, Super Hot’s Kickstarter success blasted it past a US$100,000 target in under 24 hours and became the demo everyone wanted to play at Oculus’s E3 stand this year. Created by Polish studio Blue Brick, it was borne out of a desire to make one of gaming’s toughest genres accessible to all.