The Es­sen­tial: Des­tiny

Ac­tivi­sion’s bet­ting big with sci-fi epic Des­tiny, the most am­bi­tious and ex­pen­sive shooter ever made. But can it live up to a $500 mil­lion price tag?

Australian T3 - - CONTENTS -

Inside the most ex­pen­sive video game ever

We’ve all pored over the dripfed screen­shots, gasped at the half-a-bil­lion-dol­lar de­vel­op­ment-cum­mar­ket­ing bud­get, rinsed the PlaySta­tion 4 beta and tried not to smirk at Peter Din­klage’s worst-sup­port­ing-drone de­liv­ery. If you have even a pass­ing in­ter­est in video games, you know that spring be­longs to Des­tiny, a hulk­ing, Star Wars- es­que space opera in shooter trousers from Halo cre­ator Bungie that’s been touted, praised, pro­moted and de­moed for the bet­ter part of two years ahead of re­lease.

The lat­est mam­moth un­der­tak­ing from Call of Duty pub­lisher Ac­tivi­sion, Des­tiny isn’t just a new game but a 10-year business plan that spans the planned life cy­cle of this new gen­er­a­tion of con­soles. In­deed, the breadth of its pro­claimed scope is only matched by the scale of its am­bi­tion.

Riff­ing off MMOs like pub­lish­ing sta­ble­mate World of War­craft and co-op plun­der­ers a la Bor­der­lands, it’s a “shared world” first-per­son shooter that fun­nels hun­dreds of play­ers through an evolv­ing nar­ra­tive, with com­pet­i­tive

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