Xeno sur prises Alien: Isolation rescues Ridley Scott’s horror icon from shooter hell with a survival masterclass
In the years since H.R. Giger’s iconically icky creature first tore its way out of John Hurt’s chest, the Alien franchise has been wallowing in video-game hell. Devs have fallen over one another trying to craft a hit title where the screeching xenomorphs swarm towards the player with all the tension of a touch-screen Madden team, and while the Alien brand has generally ensured these shift enough units to justify another entry, their critical maulings have been their only consistency.
Alien: Isolation, from developer The Creative Assembly, should change all this, taking its cues as it does from Ridley Scott’s haunted-house original, rather than the more obvious space-marine sequel. So instead of being plonked in with a Pulse Rifle, you’re a vulnerable protagonist staring into the unknown.
Set a few years after the first film, Isolation takes place on a creaking space station in which the game’s heroine, Sigourney daughter Amanda Ripley, is searching for the flight recorder