It’s not all Games
There are good points to be made on both sides of #Gamergate. But if you can’t express them like a human being, kindly f**k off…
The online gaming community has been tearing into itself of late over what was at one point or other known as #GamerGate. It’s a colossal hubbub that’s seen those who write about games and those who play them engaged in Mortal Kombat.
Have no idea what I’m on about? Lucky you. It was kickstarted by an online post in which a former lover revealed intimate details about his relationship with a female game developer. The ins and outs of this relationship, of course, were nobody’s business except the people involved, but this didn’t stop a large contingent heaping as much bile and misery on those involved as possible from the comfort of their keyboards.
Those who supported the dev feel she’s the victim of a witch hunt and that her private life has no bearing on her work. However, the complaint from the other side was that journalists, devs and PRs had too close a relationship. Furthermore, that outlets the gaming community used to trust for news and reviews had been hijacked by “social justice warriors”, a lovely term for writers who point out issues of misogyny and sexism in gaming; or, coincidentally, similar issues around attacking a game dev for being a woman.
Even so, the most depressing aspect of #GamerGate is that no space exists to put forward a rational argument between very crudely drawn “sides”. Scribes on both are burned on Twitter, slashed on Facebook and in some instances, doxed, before the ink on their op-ed is dry. Many are too intimidated to wade in.
This is a problem. There may very well be genuine concerns at the heart of it all, but until they’re able to be aired without a torrent of abuse, and in turn handled with respect, the true issues won’t be examined at all.