A twitchy Cater­ham Su­perlight R500 and Aus­tralia’s most iconic race­track, Mount Panorama, made me be­lieve in VR.

Australian T3 - - EDITOR'S LETTER -

It was one of those ‘oh my god’ mo­ments as I threaded the open wheeler up through The Cut­ting to­wards the top of the moun­tain. In re­al­ity I was in a rac­ing chair, us­ing a Fanatec rac­ing wheel and a high-end gam­ing desk­top, play­ing Pro­ject Cars with Ocu­lus Rift. In the Ocu­lus head­set, the pre-dawn light fil­tered through the trees, and I was in the Cater­ham’s cock­pit, the rac­ing wheel track­ing per­fectly with my gloved in-game hands. Sure, I’ve driven round Mount Panorama in

Forza Mo­tor­sport and other games count­less times be­fore, but this was some­thing else. The rac­ing line made sense now, and I could gauge the turns with more clar­ity and, well, in­stinct. With the free­dom to turn my head I could look into the cor­ners, while the wheel trans­lated ev­ery­thing that the slip­pery Cater­ham was telling me.

Then at E3, the yearly gam­ing expo held in Los An­ge­les, I had an­other mo­ment when I wore the Mi­crosoft HoloLens and went on a guided tour though a hangar ripped straight from Halo. . A set of float­ing ar­rows gave me di­rec­tions through the cor­ri­dors, and a wall be­came a win­dow to a bay where ships were tak­ing off. Fur­ther on, a model of a level from Halo 5 gen­tly spun on its cen­tre axis, and by shift­ing my gaze nodes of info sprung up off the model.

Th­ese were sim­ple demon­stra­tions, but butb ut­terly pow­er­ful none­the­less – the op­por­tu­ni­ties for gam­ing, education and our life­styles are in­cred­i­ble. You can read about both the Ocu­lus Rift and HoloLens start­ing on pages 14 and 32, along­side the other tech that sig­nals 2016 is the start of some­thing very spe­cial in­deed.

En­joy the is­sue.

Paul Tay­lor, Editor


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