Ed­i­tor’s let­ter

Move over Ocu­lus Rift? Sony’s PlayS­ta­tion VR is lin­ing up to be this year’s piece of killer tech, and it has Ocu­lus in its sights...

Australian T3 - - EDITOR'S LETTER -

We’ve em­braced vir­tual re­al­ity hard­ware for a while now, and the poster child of this VR rev­o­lu­tion was Ocu­lus Rift. As great as it is, Sony’s head­gear is by far the most likely to make its way to your lounge room, and we’ve tested it ex­ten­sively, pre­view­ing the hottest games – in­clud­ing a Bat­man ad­ven­ture (though you’ll have to bring your own rocks-in-whisky voice) – that you can read about from page 32. On the other side of the con­sole di­vide we’ve taken a look at what Mi­crosoft is do­ing with two new con­soles; the sleek Xbox One S and the cu­ri­ous Project Scor­pio.

While PlayS­ta­tion’s vir­tual re­al­ity is the most ac­ces­si­ble, there’s a lot to be said about the most im­mer­sive. En­ter, the HTC Vive, a room­swal­low­ing setup that de­mands heavy-duty hard­ware to reap ben­e­fits. Its sheer pres­ence matches its in­cred­i­ble ca­pa­bil­ity, as we found out in the T3 labs (well, our writer’s apart­ment) on page 46.

Com­ing in side­ways to all of this is Mi­crosoft HoloLens, an aug­mented re­al­ity (rather than vir­tual re­al­ity) de­vice that blends your ac­tual sur­round­ings with graph­ics. ‘In­com­pa­ra­ble’ is the best way to de­scribe it, so you’d bet­ter whisk your­self off to page 8 to find out more.

From es­cap­ing re­al­ity vir­tu­ally to es­cap­ing it phys­i­cally, we’ve also put to­gether two fea­tures about how to max­imise your youry hol­i­days with the best long-haul travel gear (page 20) and top tech to take on your time away (page 57). With all of that on of­fer, I reckon I’m ready for a break my­self. En­joy the is­sue. Paul Tay­lor, Ed­i­tor paul.tay­lor03@fu­turenet.com

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