WORK IN PR0GRESS
We worked in a relatively small production team of four over a two-week period. We started with the idea of creating more literal, figurative architectural spaces. For example, one scene is an interpretation of Ponte City, a residential tower in South Africa. That’s the kind of space we’re interested in, and it lent itself geometrically to modelling a version of it. As the project went on, we also developed more form-based and abstract spaces that lent themselves to the installation just as well.
The transition between spaces was the most creative challenge – how do you move from one space to another? But when we designed it, everything came back to the core concept of unwrapping or un-peeling.
The design of the animation varied, either focusing the viewer’s attention on one area or surrounding them as it wrapped around. We just wanted to test different scenarios. For example, there is a slightly origami-esque segment, which unfolds from one point and then wraps around the back of the dome; or a square-indented one that rotates around the viewer. It makes the viewer curious to look around and see what else is happening.
All the animations are done in 3D using standard animation techniques. Our main render engine is V-Ray: it’s equipped with a dome camera that will render in a circular distorted format which is directly appropriated for these dome projections. So the V-Ray physical dome camera drove what we were doing technically. All the camera work is static – it’s very much about taking the viewer through the space, through the architecture of the visual bounds of what they see.
The Ponte City tower in South Africa was one of the spaces that inspired the team
The initial idea was to create more literal spaces for the film
As the project progressed, they also developed more abstract spaces