LESSONS LEARNED

WHAT THE PRO­JECT TAUGHT FAC­TORY FIF­TEEN ABOUT IM­MER­SIVE PRO­JEC­TION

Computer Arts - - Projects -

EM­BRACE THE ‘WRONG’ WAY

Find out what the con­ven­tions for this for­mat are for your­self. Don’t trust what other peo­ple say, be­cause some­times when you break ac­cepted con­ven­tions or do things in the ‘wrong’ way, they go on to turn out re­ally well.

LET PAS­SION BE YOUR GUIDE

Fol­low your own drive and pas­sion. Un­til now, all the vir­tual re­al­ity con­tent was driven by events or ac­tions – al­most in a game-based way. But for us, space is our pas­sion, so that al­lowed us to cre­ate some­thing that was unique in that field.

CON­SIDER SHOT LENGTH

In edit­ing for 360 films there is def­i­nitely a con­sid­er­a­tion for how long shots are. We are ac­cus­tomed to jump­ing through time and cut­ting be­tween shots in cin­ema, but that com­pletely dis­ori­en­tates the viewer in an im­mer­sive set­ting.

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