Round­ing up the de­sign trends spot­ted in 2016, and look­ing to­ward 2017 for more

Computer Arts - - Meet The Team -

ere at FranklinTill, rather than per­pet­u­ate mi­cro fads and fashions, we like to look at the big­ger pic­ture and what this means for de­sign across the lifestyle in­dus­tries. We re­search and un­cover some of the fu­ture think­ing by speak­ing to vi­sion­ary de­sign­ers work­ing with in­no­va­tive tech, ma­te­ri­als and pro­cesses.

HFor the last year, we have been cu­rat­ing the trends sec­tion of Com­puter Arts – iden­ti­fy­ing emerg­ing, still fresh and main­stream move­ments for fur­ther ex­plo­ration. Over the next few pages, we’ll give a re­cap of the most ex­cit­ing emerg­ing ar­eas – as ex­em­pli­fied by key projects – and draw to­gether some con­clu­sions to help you with the next year’s worth of cre­ative briefs.

In gen­eral, we’ve no­ticed that ma­te­ri­al­ity is more im­por­tant than ever, and not just in the real world, but in the vir­tal world too. How can we ex­ploit new ma­te­ri­als for a bet­ter fu­ture and how can we en­gage peo­ple through tech­nol­ogy to have a more en­gag­ing ex­pe­ri­ence via our screens?

For­ward-think­ing de­sign­ers are con­sid­er­ing not just aes­thet­ics, but also the ma­te­ri­als and pro­cesses used in or­der to cre­ate sus­tain­able al­ter­na­tives – from built-in re­cy­cling sys­tems, to har­vest­ing waste and abun­dance, we ex­pect more de­sign­ers to con­sider the big­ger pic­ture.

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