Much like the Oculus Rift, the HTC Vive needs to be tethered to a powerful desktop GPU – but the result is the ability to create immersive, active VR. One huge benefit is the ability to move around space (a minimum of 2x1.5m is recommended by HTC) – it works by using two sensors positioned in the corner of the room that track the whereabouts of the headset by sweeping with lasers.
The Vive comes with two handheld controllers, meaning greater capability for menus, navigation and gesture recognition – and the headset also sports a front-facing camera, giving designers the ability to build the real world into games or experiences. Price: £760.
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