MASTER HAND­MADE TECH­NIQUES

In­spired by Kelli An­der­son’s suc­cess, three cre­atives give tips on tac­tile ap­peal

Computer Arts - - In Conversation -

01 USE PHO­TO­SHOP TO PRO­TO­TYPE

“I start by think­ing about what I want to con­vey in an im­age, and list things that rep­re­sent the con­cept,” ex­plains Jessica Walsh. “I make Pho­to­shop mock-ups of the el­e­ments I want in the end piece, play around with sizes un­til the com­po­si­tion is bal­anced, then recre­ate the mock-ups with real ob­jects and pho­to­graph them.”

02 THINK IN THREE DI­MEN­SIONS

“Many il­lus­tra­tors think very one-di­men­sion­ally about the medium of il­lus­tra­tion,” be­lieves Casper Franken at Sho­topop. “Ex­plore tech­niques and ef­fects dig­i­tally, or through a more tra­di­tional medium that’s im­ported and manipulated. You never know what you might dis­cover.”

03 DON’T FAKE THE HAND­MADE LOOK

“I al­ways get frus­trated if hand­made il­lus­tra­tion has been faked in some way, or if the piece has been manipulated on a com­puter to look hand­made,” says Owen Gilder­sleeve. “The joy of mak­ing work by hand is that it’s not neat, and has vis­i­ble flaws. Em­brace this, and use these qual­i­ties to your ad­van­tage.”

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