TECH SPEC TOOLS OF THE TRADE
Marcus Moresby reveals the technical and creative tools Found Studio is using to achieve room-based VR
Our PCs are custom-built, but a PC with a minimum spec graphics card will do for Oculus or Vive.
Our studio uses Cinema 4D for the 3D. I use Maya, but that’s just because I’m old-school.
Substance Painter is fantastic. You’re texturing on 3D models and you work with all the different channels, from the colour to reflection to the normal maps and all these types of details, which you need for this kind of work.
Unity is a game engine. You can download the plug-ins and then start assembling objects and putting a simple scene together.
This is a very good prototyping tool that I’m starting to use more.
At Found, we have a four-camera tracking set-up, the headset and hand controllers. Everything needs to be plugged in at the moment, which is a drawback. We’re using a lot of USB and HDMI extender cables in order to work around this. This is a temporary solution until wireless headsets become available.