8. Us­ing VPS Avenger’s mul­ti­tim­bral ar­chi­tec­ture to build a com­plete groove

Computer Music - - Make Music Now -

1 VPS Avenger’s mul­ti­tim­bral ar­chi­tec­ture lets you cre­ate com­plete grooves com­pris­ing mul­ti­ple parts – drums, bass, lead, etc – in one in­stance of the synth, all trig­gered by a sin­gle MIDI note. Let’s start with the drums: in a new patch, load the Deep­House 7 kit and pat­tern into the Drums Os­cil­la­tor, and cre­ate a MIDI clip con­tain­ing a four-bar­long C2 note. 2 The MIDI note trig­gers the Drum Se­quencer in a con­tin­u­ous four-bar loop, and blasts out a con­stant tone from Os­cil­la­tor 1. Let’s turn that into a bassline. Ac­ti­vate Arp1 in the Route panel and load the Elec­tro Bassline 1 pre­set in the Arp panel. Ex­tend the arpeg­gio’s Pat­tern Length from 16 to 32 to dou­ble the length of the pat­tern, and move the four high off­set blocks down two oc­taves. 3 Switch the Os­cil­la­tor to the Clas­sic1 wave from the Fac­tory Bass Shapes menu and name it ‘Bass 1’. Kill the De­lay and Re­verb sends, and raise Amp 1’s Re­lease to about 1000ms. Back in the Arp panel, copy and paste Pat­tern A to Pat­tern B, then right-click Pat­tern B to turn it on, and ac­ti­vate the Pat­tern Play but­ton. 4 The arp now cy­cles be­tween the two pat­terns over four bars. Move the fifthto-last note of Pat­tern B up one oc­tave to cre­ate a vari­a­tion. Let’s thicken the bass with the ad­di­tion of a sec­ond layer. Cre­ate a new Os­cil­la­tor, name it ‘Bass 2’, and load the Fac­tory Bass Raw » Deep Pad sam­ple. Trans­pose the os­cil­la­tor up an oc­tave and ac­ti­vate Arp 1 in the Route panel to as­sign it to the bassline arpeg­gia­tor. 5 Both bass sounds are al­ready as­signed to the Out FX 1 bus – as in­di­cated by the coloured bars on the FX1 tab – so we can process them to­gether right away. Insert an EQ, and cut 6dB at 208Hz and 4dB at 610Hz. Cre­ate a high­shelf boost of +3dB at 2210Hz. Fol­low that with a Com­pres­sor: load the A Good Start­ing Point pre­set and set the Ra­tio to 1:3 and At­tack to 6ms. 6 Now to add a semi-melodic riff. Make a third Os­cil­la­tor, name it ‘Riff’ and load it with the Juno Dom­inX wavetable. Trans­pose it up two oc­taves. Make a sec­ond Arpeg­gia­tor in the Arp page of the cen­tral dis­play, load the CM Riff Arp pre­set into it from Tu­to­rial Files (or se­quence a pat­tern of your own), and as­sign Os­cil­la­tor 3 to it by chang­ing Arp 1 to Arp 2 in the Route panel and ac­ti­vat­ing it. 7 We want to shape Osc 3 sep­a­rately from the two Bass os­cil­la­tors, which means rout­ing it through its own fil­ter, amp and ef­fects. Cre­ate a sec­ond Amp, Fil­ter and FX rack, and send Os­cil­la­tor 3 to them in the Route panel. In Amp 2, raise Spike to about 20% and Re­lease to about 2100ms. Set Fil­ter 2 to VPS Talk­box, with a Cut­off of 3100Hz, and Vowel at 55%. 8 Send the os­cil­la­tor 3 through a Shaper 1, set with its Shaper on Smooth, at 75%. As­sign LFO 1 to Fil­ter 2 Cut­off at full depth. In the FX 2 tab, load AA Vin­tage Flanger’s Roar­ing Flanger pre­set and the De­lay’s Pat­tern Synth Arp 2. Re­duce the Flanger’s Wet Gain to -5.5, and the De­lay’s Feed­back and Mix to 27 and 10. Boost the Flanger slot’s Gain knob to 150%. 9 Fin­ish the chain with a Com­pres­sor, again us­ing the A Good Start­ing Point pre­set, with the Ra­tio upped to 1:5, At­tack at 7, Auto Gain dis­abled and Out­put Gain at +5. Now all that re­mains is to bal­ance the lev­els in the Mixer, insert a Lim­iter and EQ into the Master out­put, and draw in a MIDI note se­quence to cre­ate a melodic pro­gres­sion.

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