Computer Music - - Intro / Computer Music -

Pi­anists and gui­tarists are forced to learn mu­sic the­ory from the start, but the av­er­age bed­room pro­ducer can quite eas­ily get by with a to­tal lack of the­ory knowl­edge. But al­though it is pos­si­ble to make half-de­cent mu­sic us­ing noth­ing but trial and er­ror, a bit of the­ory ground­ing is guar­an­teed to give you more pro­fes­sion­al­sound­ing chord pro­gres­sions, basslines and hooks. And guess what? It’s eas­ier than you think!

From p22, we’re go­ing to walk you through mu­sic the­ory ba­sics from a be­gin­ner’s per­spec­tive. Us­ing our track skele­ton, fire up our sup­plied Tu­to­rial Files and fol­low along as we break down only the es­sen­tial the­ory knowl­edge you need to get started. Then, once you’ve fin­ished the track to your own taste, you can move on and ap­ply those learn­ings to your own mu­sic.

Once those the­ory skills have been well and truly sharp­ened, you’ll want to in­stall this is­sue’s free plugins: three posh VST/AU pro­ces­sors from Swedish DSP ex­perts Kilohearts that cost a whop­ping £59 when bought sep­a­rately. Pitch Shifter, Trance Gate and Re­v­erser might seem sim­ple at first glance, but once you’ve fired them up within the free Snap Heap mod­u­lar en­vi­ron­ment, you’ll dis­cover a whole new uni­verse of sound-de­sign cre­ativ­ity. Have fun with your new ef­fects, and…


“Guess what? Learn­ing mu­sic the­ory is eas­ier than you think…”

Joe Ros­sit­ter Ed­i­tor

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.