Digital Camera World

Displaceme­nt explained

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Puzzled over how the filter behaves? It’s all about brightness values... The Displace filter shifts pixels up or down and left or right based on the brightness of the displaceme­nt map, in order to approximat­e a 3D surface. The horizontal and vertical values (H and V) [1] can go to +/-999, although you rarely need to go above 50. The diagram here shows how this pixel-shifting works. The centre circle [2] is unchanged. In the top left [3] , both H and V are set to a positive value. Areas of the shape that sit over the brighter parts of the displaceme­nt map are pushed upwards and to the left, while dark areas shift down and to the right. Set both to negative values [4] and the brighter areas shift down and to the right. If you set H positive, V negative [5] then brighter parts shift down and to the left; while H negative, V positive [6] pushes them up and to the right.

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