The Oculus Rift VR headset detailed in the cover story of E254 was good, but not nearly good enough for its creator, Palmer Luckey, who debuted his new prototype 1 at January’s Consumer Electronics Show. He talks on p10 about the new lateral tracking system, upgraded display and the games showing off virtual reality at its best. On p14, we look at the art and design of The Vanishing Of Ethan Carter 2 and how photogrammetry is helping an indie studio build a world to match those of developers many times its size. In Japan, Puzzle & Dragons 3 developer GungHo is now worth more than Japan Airlines and has absorbed several developers over the past decade, including Grasshopper and Ragnarok Online creator Gravity. On p16, president and CEO Kazuki Morishita talks about the shape of the company he founded and how his mobile RPG took over Japan. Back at CES, Media Molecule provided the papercraft backdrop 4 to a keynote presentation by Kaz Hirai; Tearaway’s creative director Rex Crowle explains how the live piece of performance art came about on p18. Valve’s Gabe Newell 5 gives up on Greenlight on p20, and in My Favourite Game on p22 Trevor De Brauw of Chicago band Pelican 6 discusses Atari emulation, collaborating with EA on Dead Space 3’ s soundtrack, and why his favourite title still isn’t the first one he’d play today.