The Ocu­lus Rift VR head­set de­tailed in the cover story of E254 was good, but not nearly good enough for its cre­ator, Palmer Luckey, who de­buted his new pro­to­type 1 at Jan­uary’s Con­sumer Elec­tron­ics Show. He talks on p10 about the new lat­eral track­ing sys­tem, up­graded dis­play and the games show­ing off vir­tual re­al­ity at its best. On p14, we look at the art and de­sign of The Van­ish­ing Of Ethan Carter 2 and how pho­togram­me­try is help­ing an in­die stu­dio build a world to match those of de­vel­op­ers many times its size. In Ja­pan, Puzzle & Drag­ons 3 de­vel­oper GungHo is now worth more than Ja­pan Air­lines and has ab­sorbed sev­eral de­vel­op­ers over the past decade, in­clud­ing Grasshop­per and Rag­narok On­line cre­ator Grav­ity. On p16, pres­i­dent and CEO Kazuki Mor­ishita talks about the shape of the com­pany he founded and how his mo­bile RPG took over Ja­pan. Back at CES, Me­dia Mol­e­cule pro­vided the paper­craft back­drop 4 to a key­note pre­sen­ta­tion by Kaz Hi­rai; Tear­away’s cre­ative di­rec­tor Rex Crowle ex­plains how the live piece of per­for­mance art came about on p18. Valve’s Gabe Newell 5 gives up on Green­light on p20, and in My Favourite Game on p22 Trevor De Brauw of Chicago band Pel­i­can 6 dis­cusses Atari em­u­la­tion, col­lab­o­rat­ing with EA on Dead Space 3’ s sound­track, and why his favourite ti­tle still isn’t the first one he’d play to­day.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.