How the team behind Fable is adapting to new hardware, new processes, and life after Molyneux
The changing faces of helpers.
was the studio’s last game for EA.
2005’s was arguably ahead of its time.
comedic artwork was unusual for Xbox.
As in power corrupts in
industrial setting meant a new look.
cartoon art masks a middling game.
was driven by Unreal Engine 3.
art is familiar, but it’s been redone from the ground up.
is built to last the next decade
TheMovies Black &White,