Lion­head

EDGE - - CREATE -

How the team be­hind Fa­ble is adapt­ing to new hard­ware, new pro­cesses, and life af­ter Molyneux

The chang­ing faces of helpers.

was the stu­dio’s last game for EA.

2005’s was ar­guably ahead of its time.

comedic art­work was un­usual for Xbox.

As in power cor­rupts in

in­dus­trial set­ting meant a new look.

cartoon art masks a mid­dling game.

was driven by Un­real En­gine 3.

art is fa­mil­iar, but it’s been re­done from the ground up.

is built to last the next decade

Black &White’s

Black&White2

Fa­ble’s

The­Movies Black &White,

Fa­ble II.

Fa­ble III’s

Fa­ble He­roes’

Fa­ble:TheJour­ney

Fa­ble An­niver­sary’s

Fa­ble Leg­ends

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