Kick­starter has raised funds for hun­dreds of gam­ing projects , but af­ter three years, only a hand­ful have been able to truly deliver on their prom­ises. On p10, we look at the dif­fi­culty of crowd­fund­ing games, the risks shoul­dered by back­ers, and what hap­pens when a funded Kick­starter project col­lapses. Over on p14, we meet the world- class driv­ers who make up Nis­san’s team of GT Academy cham­pi­ons , racers who have turned vir­tual skill into real-world rac­ing suc­cess. While deaf­ness and colour blind­ness are oc­ca­sion­ally catered for by videogames, phys­i­cally dis­abled play­ers are gen­er­ally served poorly by this medium; we in­ves­ti­gate how in­no­va­tive hard­ware and soft­ware so­lu­tions are open­ing games up to ev­ery­one on p16. Al­most 30 years af­ter the ap­pear­ance of the first bat­tery-backup game, on p18 we take a look in­side the car­tridges that are dy­ing long be­fore they’re ready to be dis­carded, and at the ways hob­by­ists are able to ex­tend their life­spans. In Sound­bytes on p20, Naughty Dog’s Neil Druck­mann looks for­ward to a time when gay and les­bian char­ac­ters won’t raise com­men­ta­tors’ eye­brows. And in My Favourite Game on p22, Kris­tian Nairn , AKA Game Of Thrones’ Hodor, dis­cusses how Harry Pot­ter broke his iPhone, mak­ing mu­sic on Atari ST com­put­ers, the great­ness of and why he just doesn’t get along with

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