Everyone thinks they can change chess for the better. Even Street Fighter II rebalancer David Sirlin is taking a shot with Chess2 for Ouya, where he’s reducing the importance of memorisation and largely eliminating the possibility of a draw. It has a teleporting queen, and you win if your king crosses the midline. Sven Robbestad’s solution is simpler: remove turns, with a short cooldown time on each piece moved. Book-learned chess knowledge and sequence memorisation is still powerful, but a player working quickly and creatively can run rings around one accustomed to move and counter-move. Vulnerable pieces are vulnerable for time rather than a turn, and the game combines the quick wits and keen eyes required for speed chess with the fast reactions needed for StarCraft.