Real-Time Chess



Ev­ery­one thinks they can change chess for the bet­ter. Even Street Fighter II re­bal­ancer David Sir­lin is tak­ing a shot with Chess2 for Ouya, where he’s re­duc­ing the im­por­tance of me­mori­sa­tion and largely elim­i­nat­ing the pos­si­bil­ity of a draw. It has a tele­port­ing queen, and you win if your king crosses the mid­line. Sven Robbestad’s so­lu­tion is sim­pler: re­move turns, with a short cooldown time on each piece moved. Book-learned chess knowl­edge and se­quence me­mori­sa­tion is still pow­er­ful, but a player work­ing quickly and cre­atively can run rings around one ac­cus­tomed to move and counter-move. Vul­ner­a­ble pieces are vul­ner­a­ble for time rather than a turn, and the game com­bines the quick wits and keen eyes re­quired for speed chess with the fast re­ac­tions needed for Star­Craft.

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