Open fo­rum


By the time we went to press, Rust’s al­pha – re­leased in De­cem­ber – had al­ready made close to what Facepunch Stu­dios’ Garry’s Mod had since 2004. But even with over a mil­lion copies sold, it is still far from fin­ished. Facepunch main­tains an open Trello no­tice­board doc­u­ment­ing its de­vel­op­ment that holds lists of bugs, fea­tures and per­for­mance is­sues (the most in­trigu­ing as we write are “im­ple­ment new sky” and “wildlife needs hit­boxes”). It shows how player-cen­tric Rust’s de­vel­op­ment has been – many of its threads start with emails sent in by play­ers, re­quest­ing fea­tures or of­fer­ing ad­vice – and of­fers a rare in­sight into the slow tran­si­tion from al­pha to fi­nal build.

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