With all the talk of Watch Dogs kick­start­ing the eighth gen­er­a­tion, it’s easy to for­get there is a 360, PS3 and mod­estly de­layed Wii U back­port due for re­lease this year. “Black Flag was [built for] cur­rent gen then [ported to] next gen,” says cre­ative di­rec­tor Jonathan Morin. “Us, it’s the other way around. And it’s just a mat­ter of the kind of game we are. We had sys­tems to try, so we didn’t want to res­train our­selves. But we con­stantly had a [PS3, 360 and Wii U] team that was in­volved in the dis­cus­sion, and we wouldn’t shut down an idea – ever – be­cause of cur­rent gen. In­stead, they would chal­lenge them­selves to re­pro­duce [a fea­ture] when they couldn’t ex­actly do the same thing [as the eighth-gen con­soles]. But re­ally, in the end, it’s pretty much the same for an aver­age player. For me, I can tell you there’s more people, more cars and this and that [on PS4 and Xbox One]. There are slight dif­fer­ences, but they’re very small dif­fer­ences, and I would say those dif­fer­ences are even smaller now, be­cause tweak­ing their so­lu­tions was a nat­u­ral thing to pol­ish. Some of their so­lu­tions are just bet­ter ex­e­cuted now.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.