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Schafer’s work on 1990’s The Se­cret Of Mon­key Is­land se­cured him an en­vi­able rep­u­ta­tion and set a new high­wa­ter mark for ad­ven­ture games. But it was Day Of The Ten­ta­cle that saw him grad­u­ate to co-de­signer and be­gin to make more of a mark on Lu­casArts’ golden era of point-and-clicks. Full Throt­tle, re­leased in 1995, was Schafer’s first solo lead role, fol­lowed three years later by the am­bi­tious Grim Fan­dango, which of­fered a glimpse of the genre’s fu­ture but ul­ti­mately served as a last hur­rah for Lu­casArts point-and­click games. Schafer founded Dou­ble Fine Pro­duc­tions in 2000 af­ter his de­par­ture from Lu­casArts, and his stu­dio has gone on to pro­duce the beloved Psy­cho­nauts, the di­vi­sive Brü­tal Leg­end and, of course, Bro­ken Age.

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