Ocu­lus is keen to make sure that cre­at­ing for Rift is as pain­less as pos­si­ble for de­vel­op­ers. “We’re work­ing di­rectly with a lot of en­gine cre­ators, like Unity and Epic, to op­ti­mise the in­te­gra­tion of Rift with their en­gine in a way that min­imises the la­tency and the dif­fi­culty of do­ing a vir­tual re­al­ity game,” Rift cre­ator Palmer Luckey says. The so­lu­tion isn’t a DirectX-style piece of soft­ware that sits be­tween games and the hard­ware, though. “A lot of it is go­ing di­rectly into their prod­ucts. It’s not a layer we’re mak­ing that sits be­tween other people’s stuff and ours. It’s work­ing di­rectly with them to im­prove their en­gine for vir­tual re­al­ity.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.